Multi-Server Setup
Run and manage multiple Minecraft servers from a single Fabricator instance.
Fabricator is designed around multiple server records stored in one server index. Each record has its own install path, port, loader, Minecraft version, memory setting, Java metadata, and server.properties values.
Create separate server directories
In production, server data defaults to /var/lib/fabricator/servers. Use one directory per server:
/var/lib/fabricator/servers/
├── survival/
├── creative/
└── modded-pack/Relative install paths are resolved inside SERVER_ROOT. Absolute paths are accepted only when they still resolve inside SERVER_ROOT.
Avoid port conflicts
Every server needs a unique Minecraft port. Fabricator validates the port field when creating a server and rejects duplicates in the server index.
Common pattern:
| Server | Port |
|---|---|
| Main survival | 25565 |
| Creative | 25566 |
| Modpack testing | 25567 |
If you enable query or RCON, keep those ports unique too.
Switching servers
After selecting a server, the sidebar switcher changes the active context. Every server-scoped page uses the server_id from the route:
/server/<server_id>/overview
/server/<server_id>/console
/server/<server_id>/players
/server/<server_id>/mods
/server/<server_id>/files
/server/<server_id>/backups
/server/<server_id>/settingsConcurrent operations
Fabricator uses per-server locks, so one busy server does not block unrelated servers. For the same server, mutating operations such as install, start, stop, settings save, file write, player mutation, backup, and restore are serialized.
Resource planning
Fabricator itself is lightweight. Your host capacity is determined by the Minecraft processes you run. Plan CPU, RAM, and disk for the combined peak of all servers, worlds, backups, and Java runtimes.